top of page

Ling and the Corrupted Hollow
Waiting for the Steam Store page...
My Role in the Project
I was originally working on game mechanics in the prototype phase. But because the lack of programmer on UI, I was transferred to the UI team, I did most of the coding for the game's save functionality as well as UI elements that read from the game's save and all gameplay objects that interact with the save. Afterward we decided to work on Steam achievements, which I helped set up from Unreal's end since they all need to read from the save.
bottom of page