Cube Chaos Clone
As my first directed focus study, I made a clone of the game Cube Chaos with my C++ Engine. If you have never heard of it, Cube Chaos is a roguelike where player can place cubes on a grid based map and build an army that fight for you automatically. Despites its seemingly simple appearance, it is one of the most in depth strategy roguelike I ever played.
Steam Link:
Original

Copy

Features:
All basic gameplay logics from Cube Chaos, such as cube health, gravity, cube placement and mana cost.
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UI system with similar mouse control, pop up window, and information updated in real time.
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Over 20 unique cubes defined by xml definition file, most abilities are stored as keywords which allows the cubes to gain/loose abilities in game. All UI description are also generated from the definition.
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All cube have specific AI rules that decide how the AI is going to place them, such as always deploy soldiers at front line, only summon flying unit in the sky.